Instructions for the teacher


Grade 3-4

Mystery at a Museum is a QR code orienteering game. Print out the QR codes and place them inside or outside in a place where students can easily scan the code. If a large number of players will play at the same time, you can print out several sets of QR codes to make scanning easier.

The Mystery at a Museum game is a good way to start a lesson on copyrights or conduct a final test. The game takes approximately 30–45 minutes. Once the students have completed the game, you should discuss the questions and their answers with the students.

Start by reading the opening story together or independently. After this, the students will solve the copyright quiz questions that open up when they read the QR codes. To read a QR code, point the device’s camera at the QR code.

For each task, the students receive a letter code when answering a question correctly. These codes must be written down on the answer sheet in the order in which the tasks are presented (code for the first task into box one, code for the second task into box two, etc.) After completing all 10 tasks, the students enter the solution code into the mystery box to solve the mystery. There are three different resolutions to the story, depending on the answers. The solution code can be entered by clicking the mystery box found inside the classroom of grades 3–4 in Kopiraittila School or directly via the 11th QR code.

12. The QR code opens up additional tasks for the fastest students.

Good luck on your exciting adventure!